Textures are used to represent the external surface of building constructions in the rendered views in the Visualisation Screen.
Select the texture file and the real-world width and height represented by the texture. Textures are associated with materials and used to render the model in the Visualisation Screen.
Note: If an
image does not appear under the Image header this means that the selected
file is not installed.
DesignBuilder comes with a library of textures but you can also add your own to the library. To add a texture to a model you should first get a list of textures and then click on the Add new icon. Then in the texture dialog, enter a name, the width and height represented by the texture and click on the browse button to bring up the list of texture files. In the texture file list click on the Add button to add a new texture file. Then select the texture file you've just added.
The texture file you've just added will be stored with the dsb file so that it will be available if you copy the model to another computer.
Texture data can be accessed: