Surface Properties

Surface properties tab on MaterialsRelated Topics Link IconRelated TopicsRelated Topics Link IconRelated Topics Dialog

 

Surface properties are only used in simulations when the material is located on an inner or outer surface of the construction.

 

Note: The absorptance values in this object impart surface properties to the construction and should be applied to the thermally significant inner and outer layers in the overall assembly. Attempting to trick the program by modelling thin “paint” layers to apply surface properties is not a good idea; the models were not intended to support such strategies.

Thermal absorptance (emissivity)

The thermal absorptance represents the fraction of incident long wavelength radiation that is absorbed by the material. This parameter is used when calculating the long wavelength radiant exchange between various surfaces and affects the surface heat balances (both inside and outside as appropriate). Values for this field must be between 0.0 and 1.0 (with 1.0 representing “black body” conditions).

Solar absorptance

The solar absorptance field in the Material input syntax represents the fraction of incident solar radiation that is absorbed by the material. Solar radiation includes the visible spectrum as well as infrared and ultraviolet wavelengths. This parameter is used when calculating the amount of incident solar radiation absorbed by various surfaces and affects the surface heat balances (both inside and outside as appropriate). Values for this field must be between 0.0 and 1.0.

Visible absorptance

The visible absorptance field in the Material input syntax represents the fraction of incident visible wavelength radiation that is absorbed by the material. Visible wavelength radiation is slightly different than solar radiation in that the visible band of wavelengths is much more narrow while solar radiation includes the visible spectrum as well as infrared and ultraviolet wavelengths.

 

In EnergyPlus, this parameter is used when calculating the amount of incident visible radiation absorbed by various surfaces and affects the surface heat balances (both inside and outside as appropriate) as well as the daylighting calculations.

 

In Radiance daylighting calculations, the surface reflectance for visible light is calculated as 1 - Visible absorptance.

 

Note: Specularity settings must also be made to complete surface reflectance data for Radiance.

 

Values for this field must be between 0.0 and 1.0.

Roughness

This field is a character string that defines the relative roughness of a particular material layer. This parameter only influences the the calculated exterior convection coefficient. A special keyword is expected in this field with the options being “VeryRough”, “MediumRough”, “Rough”, “Smooth”, “MediumSmooth”, and “VerySmooth” in order of roughest to smoothest options.

Colour

The colour data is used for display purposes when the texture is not available for any reason. It is not used in any of the calculations.

Texture

The texture is used to represent this material when it is specified as either the inside or outside material of a construction which is selected in the building model.  It is also used to represent the material in diagrams of any construction using this material.

Daylighting

Available in v5.1 and later

Specularity

Enter a specularity value for the material surface to define the way that light reflects from it. The value entered must be between 0 and 1. A value of 0 provides purely diffuse reflection, while a value of 1 gives no diffusion, representing mirror-like behaviour.

 

Not: the Visible absorptance must also be adjusted to complete the surface property behaviour for Radiance and Daysim calculations.

 

Specular reflection is the mirror-like reflection of light from a surface where each incident ray is reflected, with the reflected ray having the same angle to the surface normal as the incident ray. Some devices used to enhance daylighting performance such as light shelves and blinds with directional reflection properties require a non-zero value of specularity.

Material class

The material class defines how the material is defined in Radiance and Daysim daylighting simulations. The options are:

 

 

This setting doesn't make any observable difference to daylight results for typical simulations but is provided for the sake of completeness.