Textures

Textures are used to represent the external surface of building constructions in the rendered views in the Visualisation Screen.

 

Select the texture file and the real-world width and height represented by the texture. Textures are associated with materials and used to render the model in the Visualisation Screen.

Note: If an image does not appear under the Image header this means that the selected file is not installed.

Adding your own textures

DesignBuilder comes with a library of textures, but you can also add your own custom textures. To add a texture to a model you should first get a list of textures and then click on the Add new icon. Then in the texture dialog, enter a name, the width and height represented by the texture and click on the browse button to bring up the list of texture files. In the texture file list click on the Add button to add a new texture file. Then select the corresponding texture file.

Important note: Textures in bitmap and jpeg format have been found to work best. Although DesignBuilder does allow other formats these can be unreliable.

The texture file you've just added will be stored in the dsb file itself so the texture will be available if you open the model on any other computer.

Note: When you export your own textures the texture component will be included in the DDF file but the texture file will not. So on its own, DDF export is not an ideal way to transfer texture data to another computer. To get round this you can follow these steps on the second computer:

1. Open a dsb file that contains the texture(s). This copies the custom texture files from the dsb file to the disk of the second computer.
2. Close the dsb file.
3. Import the DDF that contains the texture component(s) to any model. You should now have both the texture component and the file as required for visualisation.

Texture data can be accessed: